These expert marksmen drop foes dead in their tracks with flawless shots from a bow, crossbow or rifle. As masters of their environment, hunters are able to slip like ghosts through the trees and lay traps in the paths of their enemies. A potent damage dealer with enviable abilities in kiting and crowd control, the hunter is a class that is easy to learn, but difficult to master.Ģ7 September 2016 Class overview Game guideįrom an early age the call of the wild draws some adventurers from the comfort of their homes into the unforgiving primal world outside. The combination of hunters' powerful ranged damage capabilities and their pets' aggro management makes hunters an excellent soloing class, essentially a two-man team capable of tackling enemies far beyond the abilities of many other classes. Hunters will rarely find themselves fighting alone, and can count on the presence of their trusty companions at their side. Hunters can track, tame, name and train a huge range of animals throughout the world, with a number of special rare beasts existing solely for hunters to discover, hidden from the eyes of any other class. Hunters are perhaps the most involved companion class of all. However, each type of hunter has its own strengths and priorities: Beast Mastery hunters are masters of the wild boasting a powerful synergy with their companions, bringing numerous enhancements to both their own and their pets' abilities Marksmanship hunters are skilled sharpshooters, focusing on defeating opponents through unique and additionally empowered ranged attacks and Survival hunters are adaptive rangers who can engage enemies effectively at any distance, most effectively when up close. The hunter is a pure DPS class, meaning that all its specializations focus primarily on dealing damage. Hunter pets also use focus to fuel their most powerful attacks. Focus is capped at 100 (120 for Beast Mastery hunters) and regenerates slowly, but can also be regained through the use of numerous abilities. Hunters expend focus for their most powerful abilities, while many others have no cost. Hunters can also send their pets to taunt and distract enemies, overwhelming targets with a snarling attacker that demands their full attention, leaving them too busy to notice the deadly shot being carefully aimed at them. Hunters are at a disadvantage when their foes close in, and may use an array of traps and snares to slow and disorient attackers who threaten to draw too close for comfort. They use agility and cunning to stay out of reach of melee attackers, commanding their pets to attack while they launch devastating volleys from afar. Hunters start wearing leather and advance to mail armor later on. Hunters are also capable of using their connection to the Aspects of various animals to empower themselves and their allies, augmenting their abilities according to the needs of the situation. The powerful and intelligent animals commanded by hunters are themselves capable of a huge range of skilful and breath-taking moves, with each type of pet boasting its own selection of special abilities. Hunters do not use their pets only to deal ferocious damage to their foes, but can also draw strength and healing from their bond, regaining focus and inspiring their companions to surprising new heights. Hunters can even call wild beasts and flocks of birds to assail their enemies, and in times of great need can summon a of faithful friends to their aid. Hunters form a deep bond with their pets, and are rarely to be found without a fierce companion at their side, ready to leap into battle at the hunter's command. Hunters have a powerful connection to the wild, and an uncanny ability to befriend even the wildest of beasts. True to their name, hunters are also skilled huntsmen, capable of tracking even the stealthiest of targets with incredible accuracy. Hunters are also masters of survival, and their familiarity with traps and misdirection can allow them to manipulate their quarry's attentions, leading them into deadly ambushes or camouflaging themselves so well that even the sharpest-eyed of foes cannot fix their aim upon them. Hunters who are master marksmen use a plethora of different shots to take down their prey, from venomous barbs and magical projectiles to explosive volleys and penetrating powershots, while those who focus on melee combat do so with polearms, executing deft flanking maneuvers and being particularly skilled at throwing their weapon. The hunter is a damage dealing class that can engage in either melee or ranged combat. “The way of the hunter is one of mastery over the beasts of the world, an unparalleled precision in marksmanship, and the knowledge of how to survive in situations where others would perish.”
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